World Series of Bocce Rules


A. Tournament Play

1. First Round Games: Courts will be closed 30 minutes before the first round of play for proper grooming and court preparation.

2. Practicing: There is no practicing before, during, or after the tournament.

B. Toccolana
Club House Rules

1. Obstructions: If a pallino or ball hits a screen, metal brace, the tops of side boards, walkways, or end boards, the pallino or ball is in play (live) only if they return directly into the court without touching any object outside the court. The exception to this rule is when a ball or pallino on courts 1, 3, 4, or 6 touches a wall and/or bench. The ball in this case will be dead and the pallino will result in a dead frame.

2. Pallino: The pallino will be in play when delivered past the center line and the pallino comes to rest one foot or more from the side board, and is four feet or more from the end board. Court lines are not considered in play. If any part of the pallino is under the end board, the pallino and frame are considered dead. Replay will be at the same end of the court. The whole ball must be visible.

3. Player Positions: All players who have not delivered a ball must position themselves behind the speck line and should not be in court. Only a player delivering a ball will be in court.

4. Referee Measurements: Measurement by a referee is final. If the measurement is close, the referee may used an inside and/or electronic measurement.

5. TIme Outs & Time Limits: Any team member may call a time out. You will have a 2 minute time limit. A team will have one time out per game. Remember, you have a 90 minute time limit per match. It is up to the captains of each team to monitor time limits for both time outs and the match.

C. Definition of
Playing Terms

1. Ball (Live or Dead): Live ball – any ball in play having been delivered. Dead Ball – any ball that has been disqualified or forfeited. A disqualified ball is a result of penalty, has gone out of the court and not returned, or has come into contact with a person or object outside the court not designated in house rules.

2. Bocce Ball & Pallino: Bocce Ball – a larger playing ball in various colors. Pallino – a smaller ball sometimes called a cue or jack in various colors.

3. Hitting: Also known as spocking, shooting, bombing, or bocce. A delivery which is thrown with sufficient velocity so the ball would hit the backboard if it missed its target. The spocking/shooting line will be used to determine a shooting foul.

3a. Bank or Rebound Shot – A ball which is played off of the sideboard or backboard.

4. Pointing: A ball delivered to obtain a point close to the pall no. The pointing line will be used to determine a pointing foul. The pointing line will be used to determine a pointing foul.

5. Frame: The period in the game in which balls are played from one end of the court to the other, and points are therefore awarded. There are a number of frames within a whole match.

6. Foul: A rule infraction for which a penalty is given.

D. Court, Equipment,
Game, Players

1. The Court & Markings:

a. The Court: The court is an area measuring 10-by-60-feet. The surface of the court may be composed of stone dust, clay, grass, or artificial surfacing. There will be no permanent or temporary obstructions on the court that will interfere with the straight-line delivery and travel of the ball. These obstructions do not include variations in grade or consistency of court terrain.

b. Court Walls: The side and end boards are composed of any rigid material. The walls must be at least as high as the bocce ball at all points.

c. Markings: All courts should be clearly marked:

i. 1’ mark from sideboard = Inbounds for pallino at the start of a frame.

ii. 4’ mark from backboard = Inbounds for first toss of pallino and foul line for pointing.

iii. 10’ mark from backboard = Foul line for hitting/spocking.

iv. 30’ mark rom backboard = Center court. Used for checking position of point balls in play, if players have thrown a ball already. The player(s) who have not thrown a ball will not cross this line. The 30’ mark is also used to determine the minimum distance the pallino can be from the end board. If the pallino is on or before the 30’ mark, the frame is dead. This is true before and during play.

v. Lines are not considered in play.

d. Equipment:

i. Bocce Ball = A ball composed of wood, metal, or a synthetic material, all of equal size. Official league or tournament balls may be either 107nm (4.25’’) or 113mm (4.5’’) in diameter. The color of the ball is insignificant provided that the four balls of one team are matching and are clearly distinct from the opposing team’s balls. Balls will be provided for you at the World Series of Bocce. Teams may not bring their own bocce balls to play in the tournament.

ii. Pallino: Must not be larger than 63mm (2.5”) and should be of a color clearly visible and distinct from other bocce ball colors.

iii. Measuring Device: May be any device that has the capacity of accurately measuring the distance between two objects, and is acceptable to the Tournament Directors (see House Rules).

2. The Game:

a. Basics: Bocce is played with 8 large balls and a smaller target or object ball called the pallino. There are four balls to a side or team, and they generally are made in two colors for distinguishing purposes. The larger balls may have lines or markings inscribed for further distinguishability.

b. Coin Toss: A coin toss by team captians will determine which team has the pallino and choice of ball color.

c. Sequence of Play: The pallino is rolled or tossed by a
member of the team having won the coin toss to start the game. The player tossing the pallino must also be the first to roll the ball. The opposing team will then deliver their bocce ball(s) until the point is taken of they have exhausted their allotted number of balls. This “nearest ball” rule governs the sequence of played balls. The team who’s ball is nearest to the pallino is the “in” team. Whenever a team gets “in”, it steps aside to allow the other team to deliver a ball.

d. Three Attempt Rule: The team possessing the pallino at the beginning of a frame will have three attempts at placing the pallino within the acceptable playing area described previously. If unsuccessful within these three attempts, the opposing team will have one opportunity to place the pallino. If this attempt is unsuccessful, the captions will place the pallino at the 50’ mark (opposite end spocking foul line). However, at no time does a team lose its earned pallino advantage of being able to deliver the first ball; the unsuccessful team will now deliver its first ball.

e. Initial Point: It is always incumbent upon the team with the pallino advantage to establish the initial point. If the frame becomes dead for any reason, the frame starts over again with the incumbent team delivering first once again.

f. Ball Delivery: A team has the option of rolling, tossing, bouncing, or banking a delivered ball, provided it does not go out of bounds or the player does not violate the foul markers. A player also has the option of spocking out any ball in play in the attempt of obtaining a point, or decreasing the opposing team’s points. A ball delivery must be of an underhand style; no over hand shots are scored.

g. Scoring: At the end of each frame, when all teams exhausted their attempts, points will be determined as follows:

Points are awarded based on the number of the balls of one team that are closer to the pallino than the closest ball of the opposing team, which can be determined by viewing or mechanical measurement. The scoring team will also win the pallino advantage for the next frame. The team captions will be responsible for validity of the scoreboard and scorecard. It is incumbent upon the team captions to verify the accuracy of the posted score at all times. Points scored must be posted at the end of each frame.

h. Measurement Ties During a Frame: In the event that two opposing balls are equidistant from the pallino during a frame, the team that rolled last will continue to roll until the tie is broken.

i. Measurement ties at the End of a Frame: In the event that two opposing balls are equidistant from the pallino at the end of the frame, no points will be awarded for either team. If the two balls in question are the closest points to the pallino, the frame is dead and the pallino returns to the team that first delivered the pallino.

j. Winning Score: All four player team variants will play to 16 points. Two player team variants will play to 12 points. One player variants will play to 12 points. Variations may be accepted if agreed upon. The World Series of Bocce play to 16 points.

k. Score Card: It is the responsibility of each team captain to sign the scorecard after a match. The signatures will indicate official verification of the final score. Games in which protests will be filed should not be signed.


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